Brawl - Zero Suit Samus - Action - 0x118
Entry Script
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- if (OnGround)
- SetEdgeSlide(Unknown(2))
- SetAirGround(6)
- ChangeSubactionRestartFrame(SpecialNShootH)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- ChangeSubactionRestartFrame(SpecialAirNShootH)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- loop Infinite times:
- LoopRest
- if (OnGround)
- SetEdgeSlide(Unknown(2))
- SetAirGround(6)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (ButtonTap) }
- else
- ChangeSubaction(SpecialNShootH)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- ChangeSubaction(SpecialAirNShootH)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
Exit Script